Player applications for May 2027 in Mt Washington, MA will open 5/28/26!
Preliminary schedule, subject to change.
May 28, 2026
Prospective players fill out an application to play the game.
June 11, 2026
Waitlist applications still open; will be open indefinitely
June 12, 2026
A list of applicants will be emailed to all prospective players, with instructions to note if they have a safety concern regarding another player, or if they have strong preferences around casting distance:
Cannot be at the same event as a particular player
Would prefer to be cast with minimal connections to a particular player's character
Would like more connections with a particular player's character
June 19, 2026
Applicants can continue to respond to the safety & casting distance check, but it may be too late for their preferences to be taken into account after this date.
June 22, 2026
Applicants are notified if they have been accepted as a player or if they are on the waitlist. List of players is sent to players.
June 29, 2026
First ticket installment of $125 is due (nonrefundable deposit).
July 29, 2026
Characters are assigned; cast list is sent out to players.
Sept 20, 2026
Second ticket installment of $250 is due (or 1/2 of the remaining subsidized ticket price).
Nov 20, 2026
$250 remainder of ticket installment due (or the remainder of subsidized ticket price).
Dec 2026
Full character sheets will be sent as soon as post-2026-game revisions are finalized. Updates on dates and progress will be sent out as they become more clear.
Feb 20, 2027
Deadline for casting remote NPCs. If players have not submitted their own casting for their characters' remote NPCs by this point, the roles will be filled by staff-assigned NPCs.
Out-of-Character
TBD
Arrive on site to check in and unload belongings.
TBD
Brief welcome and introductions.
TBD
In smaller groups, review the safety and calibration mechanics of the larp.
TBD
In smaller groups, rotate between three workshops, one hour each:
Intimacy workshop: Cultivate awareness of your own boundaries and limits, practice communicating those limits, and negotiate intimate scenes. Learn and practice the Spiced Sensuality intimacy mechanic.
Combat workshop: Cultivate awareness of your own boundaries and limits, practice communicating those limits, and negotiate aggressive scenes. Learn and practice the Dueling mechanic.
Culture workshop: Explore the Arthurian setting and the cultural norms of your character's past life. Learn and practice the Remember When mechanic.
TBD
Dietary restrictions and allergies accommodated to the best of the venue's ability.
TBD
Workshops to establish relationships and norms within character groups and cultures.
TBD
Modern characters arrive on site.
During this time, your past life as an Arthurian character is dormant. The Perspective, Modern Life, and Modern Connections sections of your character sheet are most relevant at this stage.
TBD
In-game introductions from Brocéliande (Melora Grivas / Ganieda, Emrys Ambrose / Merlin, Branwen Prior / Pellas, and Vivienne / the Lady of the Lake).
12:30 am
Brocéliande requests that all research participants go to bed. Game off for the night, off-game social time.
1:00 am
Please go to sleep. If you choose to stay awake for longer, then keep it quiet so as not to disturb other players who are trying to rest.
Out-of-Character
TBD
Out-of-character in the cafeteria.
TBD
Brief out-of-character check-in and calibration.
In-Character
TBD
Characters awaken from vivid dreams and interact before the first group meditation of the "sleep study".
TBD
The hosts conduct the opening ritual for the gathering in small groups. During the prompted meditation time, your character's Arthurian past life memories return in full.
In-Character
TBD
From this point on, your past life as an Arthurian character is awake, active, and at the forefront of your consciousness.
You can play it as 95% Arthurian self, 5% modern self but still aware that you're in the modern era – or you can play it as 10% Arthurian/90% modern but with access to Arthurian memories – or 50/50, equal parts each – or fluctuating between the two – or any combination thereof.
TBD
In the cafeteria. Player choice if out-of-character or soft roleplay. Please be considerate of the venue's other guests who may be at the cafeteria.
TBD
The Dueling Ring, Spiced Sensuality table, and Crystal Cave are open for use.
TBD
The Cauldron of Memory needs to be attuned and recharged to function properly. Optionally assist the Lady of the Lake, Vivienne, with a ritual to get it working again.
TBD
Out-of-character at the cafeteria.
TBD
The Dueling Ring is closed for the night.
The Cauldron of Memory and the Crystal Cave are still open for use.
Midnight
Roleplay ends for the night. Go to bed, or gather for some out-of-game hangout time.
1:00 am
Please get some sleep.
Out-of-Character
TBD
Out-of-character in the cafeteria.
TBD
Out-of-character check-in and calibration for the final day of roleplay.
In-Character
TBD
Your hosts have (in-character) announcements to make, and the floor is then opened for any announcements from player characters.
Vivienne, Merlin, and Ganieda pass out any belongings that were placed in the Lake's storage by everyone's past incarnations. An opportunity to change into medieval clothing if desired (optional, if you brought a medieval-ish outfit).
TBD
The Dueling Ring, Cauldron of Memory, Spiced Sensuality table, and Crystal Cave are open for use.
TBD
In the cafeteria. Player choice if out-of-character or soft roleplay. Please be considerate of the venue's other guests who may be at the cafeteria.
In-Character
TBD
Afternoon tea as a group. A good time for toasts and speeches.
Alt: This may be changed to a meal time depending on logistics.
TBD
An opportunity for any final questions, deliberations, or changes.
TBD
In the cafeteria. Player choice if out-of-character or soft roleplay. Please be considerate of the venue's other guests who may be at the cafeteria.
TBD
Characters are seated in a circle in the Great Hall. They will be invited to come up at a time and order of their choosing, to finalize their choice of Remembering or Forgetting.
TBD
The larp ends with the closing of the ritual. Socialize out-of-game.
Out-of-Character
TBD
TBD
Get out-of-character and process with fellow players.
TBD
Pack up, exchange contact info, say farewells, and head off site.
TBD
Staff and volunteers clean up site and perform site closing procedures.